HFG

Developer · Engineer

HowardFrelindo Goh

I'm an engineer, happiest when an idea turns into something people can actually use.

Scroll

About

A full-stack-minded developer with hands-on experience spanning real-time multiplayer games, cross-platform desktop systems, microservice web platforms, native Android apps, and conversational AI products. Comfortable owning architecture end to end and shipping working software.

What I work with

Game

UnityC#Photon PUNState-Machine AI

Desktop

RustTauriSvelteKitTypeScript

Web

Vue.jsGogRPCNode.js / ExpressDockerTraefik

Mobile

KotlinAndroid (MVVM)RoomFirebase

AI

Google Cloud AIPrompt EngineeringWhatsApp API

Data & Infra

PostgreSQLRedisRabbitMQMinIO

Education

Bina Nusantara University (BINUS)

2024 – 2028 (expected)

Bachelor of Computer Science

GPA 3.95 / 4.00

Currently in semester 4.

Experience

Laboratory Assistant (Aslab)

2025 – Present

Software Laboratory Center (SLC), BINUS

Mentor students, author lab assignments, and grade student submissions.

Selected work · 2025—26

Projects

Scroll to explore

Class / Work Assignment (individual)

3D Multiplayer Action RPG built in Unity

0105

Project 1 of 5: ArCane Ring

01 / 05
ArCane Ring — 3D Multiplayer Action RPG built in Unity
UnityC#Photon PUNState-Machine AI
2025

ArCane Ring

3D Multiplayer Action RPG built in Unity

Game Developer / Programmer Class / Work Assignment (individual)

A 3D multiplayer action RPG built in Unity (C#), featuring four enemy types each driven by a state-machine AI — Skeleton, Soldier, Wizard, and a Dragon Boss — with real-time networking via Photon PUN and full inventory, shop, and player-stat systems.

View repository

Contact

Have an idea, a role, or a question? I'd love to hear it.

howardgoh99@gmail.com